Steve's Carts Reborn
Continuation of Vswe's Steves Carts 2 mod.
Steve's Carts Reborn allows for the player to customize and design minecarts that can be used for automation. The screenshot below shows an example cart that is being used as a crop farm.
Full credit goes to Vswe for the original Steve's Carts mod.
We have a discord server you can join to talk about the mod, and ask for support.
In 1.11.2 and up the mod requires Reborn Core
We recommend Creeperhost for hosting your minecraft (or other game) servers. They have provided you a discount code you can use to get a discount off a VPS server.
More images:
This is showing the GUI of the Cart Assembler with JEI to the right of it.
This is showing an example cart that has been made using the Cart Assembler
Please report any issues you find to the github, they cannot be fixed if we don't know about them!
In reply to Boolyman:
As the Steve Cart lays a track next to a piece it will naturally form a corner thus making the cart turn.
It doesn't take much setup to make a cart that will quarry out an area like you are describing.
It's an old mod so not many people around that still know it's tricks.
In reply to modmuss50:
will this be updated to 1.11?
at somepoint
Hi there!
I loved Steve's Carts 2, but I have few questions about this mod:
#1 Is this complete rewrite (from scratch) or just an update of original SC2?
#2 Is it 1:1 conversion, or are some thing updated, removed, added etc.?
it is an update, and 1:1 conversion.
Hi, for some reason carts will not go below level 63 in some chunks i was testing and it may either be a chunk error or when near villages, once i went far enough it went away. If it helps im using the latest version.
In reply to MrIntel:
my mining carts wont go deeper than 63
they are always returning even though bridge builder, tracker, railer, engine, etc is fine
i set the height controller to diamond level
is there an issue?
Thanks for getting Steve's Carts to 1.10
I really wanted this mod.
The galgadorian Farmer sometimes break the dirt near the rails, is this common?
This has been fixed, it was an issue with the fertilizer module.
I am loving this mod so far - great work! - however, I'm noticing that carts don't move if you mount them. Is this a known issue my friend? :)
*Using StevesCarts-1.10.2-2.1.0.39.jar if that helps? :)
Yeah, I noticed that too, I will take a look and see if I can fix it.
I greatly appreciate that. Thank you! :)
A in the updates will be added anything new, or remain as it was?
The current version is the same as the 1.7 version.
Integration to other mods is also not planned?
I dont know what you mean, it supports modded trees and crops. Not sure what else it needs to support.
how does it support modded trees? i cant find the tree exotic upgrad!