ThermalDynamics-1.11.2-2.2.5.11-universal.jar

Details

  • Filename
    ThermalDynamics-1.11.2-2.2.5.11-universal.jar
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  • Uploaded
    Jul 11, 2017
  • Size
    684.31 KB
  • Downloads
    692
  • MD5
    ea226dd2b1036abb098fa4c8f8ccbbbf

Supported Minecraft 1.11 Versions

  • 1.11.2

Supported Java Versions

  • Java 8

Changelog

Thermal Dynamics

CHANGELOG
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2.3.2:
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GENERAL:
-Miscellaneous optimizations and adjustments.

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2.3.1:
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GENERAL:
-Loads of internal refactors.

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2.3.0:
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GENERAL:
-Ported to Minecraft 1.12.

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2.2.5:
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FIXED:
-Corner case crash with servos.

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2.2.4:
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FIXED:
-Energy ducts no longer lose energy at inappropriate times.

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2.2.3:
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GENERAL:
-Some optimization on the backend.

FIXED:
-Filters are a bit better with non-traditional inventories now.
-Various corner cases with Long Range Viaducts.

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2.2.2:
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FIXED:
-Retrievers work again. My bad.

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2.2.1:
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FIXED:
-Fluid filters work again. Sorry about that.
-Some generators are stupid liars. Fluxducts now connect to these.

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2.2.0:
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GENERAL:
-Ported to Minecraft 1.11.2.

====================================================================================================
2.0.9:
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FIXED:
-Corner case crash with servos.

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2.0.8:
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FIXED:
-Energy ducts no longer lose energy at inappropriate times.

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2.0.7:
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GENERAL:
-Some optimization on the backend.

FIXED:
-Filters are a bit better with non-traditional inventories now.
-Various corner cases with Long Range Viaducts.

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2.0.6:
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FIXED:
-Retrievers work again. My bad.

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2.0.5:
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FIXED:
-Some generators are stupid liars. Fluxducts now connect to these.

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2.0.4:
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FIXED:
-Ducts will now properly connect to things which send energy but don't receive it in all cases.
-Energy can now transfer seamlessly through Servos.

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2.0.3:
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FIXED:
-Added temporary fix for Viaduct camera motion. Still working on it!
-Fixed corner case issue involving a race condition.
-Improved Round-robin functionality.

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2.0.2:
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FIXED:
-Added mitigation for some strange render crashes.
-Added mitigation for "null" facing requests.
-Fixed corner case issue involving chunk boundaries.

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2.0.1:
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FIXED:
-Attachments no longer dupe. Sorry. ;)
-Mod Name restrictions are obeyed on Filters.

2.0.0:
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GENERAL:
-Ported to Minecraft 1.10.2.

ADDED:
Blocks:
-Signalum-Plated Itemducts - these replace the old redstone-filled ones. And there are Impulse
variants.

REMOVED:
Blocks:
-Luxducts - these will be returning.
-Warp Itemducts - these *might* be returning. Probably changing.

Items:
-Redstone Relay - this will also be returning.
-Vacuum/Dense Itemducts - these will be returning, but the creation mechanic may change.

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1.2.1:
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FIXED:
-Fixed a minor dupe case with the retriever.

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1.2.0:
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The "Whoosh" Update

ADDED:
Blocks:
-Viaducts - use these to travel between places. Whoosh! :)
-Long-Range Viaducts - twice as fast, need a straight line.
-Linking Viaducts - these need to be chunkloaded, but the rest doesn't!

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1.1.0:
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The Laminar-Luminar Interlude

ADDED:
General:
-There is now a config option for the size of the inner duct models. Change these values
if you are experiencing texture z-fighting with your GPU setup.
-There is now a Covers tab. It can be disabled as a config option.

Blocks:
-Super-Laminar Fluiducts - Unlimited throughput of fluids! They must be filled to capacity
before reaching this rate, however.
-Luxducts - these glow when given a redstone signal.

Items:
-Redstone Relay - new attachment which allows for redstone signals to be carried along a
duct network. The highest input signal dominates. More advanced relays to come in the
future.

FIXED:
-Fixed an issue where accessing a duct from ForgeDirection.UNKNOWN could cause a crash.
-Fixed a corner case extraction issue with Retrievers on Fluiducts.

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1.0.0:
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Thermal gets Dynamic!
Mod now exists. Have fun. :)

ADDED:
General:
-Literally everything is new, relative to the mod.

Blocks:
-Ducts - these transport energy, fluid, or items in various quantities.

Items:
-Duct Attachments - these allow duct ports to do some pretty neat things.
Five standard levels - Basic, Hardened, Reinforced, Signalum, Resonant.
Capabilities increase with each level.
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Servos - Extract from an inventory.
Filters - Limit what items can enter an inventory.
Retrievers - Seek out and pull items to an inventory.

-Covers - these allow you to hide the beautiful ducts.
Combine a Structural Duct with basically any non-tile entity block to make 6 of them.