ThermalFoundation-1.10.2-2.1.4.10-universal.jar

Details

  • Filename
    ThermalFoundation-1.10.2-2.1.4.10-universal.jar
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  • Uploaded
    Jul 11, 2017
  • Size
    1.78 MB
  • Downloads
    1,740
  • MD5
    58366e30fbf1c443ebca6a5afce7e365

Supported Minecraft 1.10 Versions

  • 1.10.2

Supported Java Versions

  • Java 8

Changelog

Thermal Foundation

CHANGELOG
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2.3.2:
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ADDED:
-Mushroom Stew as a Fluid.

GENERAL:
-Optimizations relating to fluids and server-caching.

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2.3.1:
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GENERAL:
-Loads of internal refactors.

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2.3.0:
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GENERAL:
-Ported to Minecraft 1.12.

CHANGED:
-Requires CoFH World.

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2.2.4:
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ADDED:
-Armor and tools for Aluminum, Constantan, and Steel.

FIXED:
-Issue with crashing with latest Forge caused by Forge fixing a bug. (Yay!)

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2.2.3:
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CHANGED:
-Pretty big overhaul with textures and jsons. Texture packs will need updating. Sorry.

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2.2.2:
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FIXED:
-Various issues related to Forge Lexicon brought about by Mojang's ridiculousness.

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2.2.1:
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FIXED:
-Adjusted Clathrate breaking behavior.

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2.2.0:
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GENERAL:
-Ported to Minecraft 1.11.2.

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2.1.4:
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ADDED:
-Armor and tools for Aluminum, Constantan, and Steel.

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2.1.3:
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ADDED:
-Flux-Infused Shield. Damages mobs when used as a weapon or when blocking.

CHANGED:
-Pretty big overhaul with textures and jsons. Texture packs will need updating. Sorry.

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2.1.2:
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FIXED:
-Adjusted Clathrate breaking behavior.

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2.1.1:
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ADDED:
-New Blocks/Items: Ore Clathrates.
-World generation for these, including crude oil. Check your /config/cofh/world folder for
values!

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2.1.0:
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ADDED:
-Hardened Glass Blocks now tint beacon beams.
-New Fluids: Sap and Syrup.

FIXED:
-Fixed a minor issue with elemental sounds not always playing correctly on Sponge servers.
-Shovels can now create path blocks.

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2.0.5:
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FIXED:
-Minor bugfix with configuration files for equipment. Sorry about that.

2.0.4:
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ADDED:
-Elemental damage effects now have config options.
-Various config options for tool enabling/disabling.

CHANGED:
-Blitz now causes Blindness instead of Nausea.

-The following non-vanilla equipment is now disabled by default:
-Bows
-Fishing Rods
-Shears
-Shields
-Wood Sickle
-Wood Hammer
-Stone Sickle
-Stone Hammer

Don't worry, they won't disappear from existing worlds, but you will have to set the config
option if you want them to be craftable.

FIXED:
-Lexicon now saves preferences through death. Unfortunately, preferences will be reset during
this update. Sorry.

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2.0.3:
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CHANGED:
-Mining Level of Aluminum Ore is now 1.
-Wrench behavior has been slightly altered, deferring to Forge in more cases.

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2.0.2:
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CHANGED:
-Aluminum Ore has a new texture.
-Steel Blend no longer craftable.

FIXED:
-Hammers no longer have the Sickle texture. Our bad.

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2.0.1:
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GENERAL:
-Rewrite of tools and armor. We tried to be clever, but there are too many corner cases. Sorry.

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2.0.0:
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GENERAL:
-Ported to Minecraft 1.10.2.

ADDED:
-A lot of the things that used to be in Thermal Expansion (Crescent Hammer, Phyto-Gro, etc.),
as well as a host of new items in general.

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1.2.6:
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GENERAL:
-Final 1.7.10 release.

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1.2.5:
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FIXED:
-Vanilla versions of stone tools wanting stone ingots instead of cobblestone
-Vanilla tools still showing in NEI when disabled

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1.2.4:
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ADDED:
-Vanilla versions of bows/sickles/fishing rods/shears where not already present.

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1.2.3:
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FIXED:
-Corrected an issue with corner-case behavior in the Lexicon.

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1.2.2:
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FIXED:
-Fix issue where items were not always properly hid in Creative mode when disabled.

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1.2.1:
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ADDED:
-There is now a hook to allow specific items to be disallowed for conversion in the Forge
Lexicon.

FIXED:
-Fix various localization issues with Turkish.

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1.2.0:
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The Elemental Update.

ADDED:
General:
-Management for the Forge Lexicon. Whitelist and blacklist support. Invalid items can still
be browsed, but conversion is prohibited.

Blocks:
-Tectonic Petrotheum:
Fluid block which shatters stone.
Confers resistance, mining speed, and night vision.

-Zephyrean Aerotheum:
Fluid block, lighter than air. Deflects projectiles.
Confers water breathing and brief invisibility.

Items:
-Forge Lexicon:
When not empowered, you can use it to set your "preferred" versions of ores.
When empowered, it will automatically convert any ores you pick up to your preferred
versions.
Also when empowered, you may use it to convert items between Ore Dictionary equivalents.

If you have the Baubles Mod installed, you may wear the Lexicon as a Belt Slot Bauble.

-Material:
Blitz Rod, Blitz Powder, Basalz Rod, Basalz Powder, Aerotheum Dust, Petrotheum Dust

Mobs:
-Blitz:
Air elemental. Throws bolts which apply confusion on impact. Kind of a jerk.
Found in Plains and Sandy Biomes.
Drops Blitz Rods and Niter.

-Basalz:
Earth elemental. Throws bolts which apply weakness on impact. Also a jerk.
Found in Mountain and Wasteland Biomes.
Drops Basalz Rods and Obsidian Dust.

CHANGED:
-Artwork for some of the old materials has changed to ensure a consistent style with the new
dusts.
-Blizzes no longer assault random animals. They're still jerks, but they don't kick puppies
anymore.

FIXED:
-Torches may now be placed on all Storage Blocks.

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1.1.0:
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The Armory Update.

ADDED:
General:
-Configuration GUI.

-Ore Generation File.
Generation file has been migrated here. If you had a beta version of Thermal Expansion,
that file should automatically be renamed.
Items:
-Armor:
Full armor set for each metal.
This includes helm, chestplate, legs, and boots.

-Tools:
Full tool set for each metal.
This includes a Pickaxe, Axe, Shovel, Hoe, Sword, Shears, Sickle, Fishing Rod, and Bow.

Mobs:
-Blizz:
Spawn logic has been significantly overhauled. Winter is coming.

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1.0.0:
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Welcome to Thermal Foundation!

ADDED:
Items:
-All of the foundational materials - ores, dusts, ingots, nuggets, and storage blocks from
Thermal Expansion have been migrated to this mod. This includes Pyrotheum, Cryotheum,
and Blizz powder.

Mobs:
-Blizzes have moved here - the frosty cousins (and arch nemeses) of Blazes!

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