Vic's Modern Warfare Mod
Words are bitter and stale to describe an energy that we know surges through every fiber of our beings, because ultimately the only thing we can, and want to feel... is power. The intense pressure of a gunmetal stock against your shoulder, the scent of lingering gunpowder, and the excitement that emphasizes as a result of you being an unstoppable force. YOU are the power, and rough, coarse cuts from any blade is not enough to satisfy the war inside us, the imprisonment of ourselves.
So I present to you the raw power of a high speed piece of metal soaring across the air... at your disposal. Guns are the only power you and I need.
CONTENT LIST (for version 2.0/Contagion):
- 3D Guns w/ high quality animations
- Unique attachment system
- 3D armors (visible in 1st person as well)
- Gadgets, grenades
- Player proning (crouching etc. will soon be added)
- Backpacks and vests
- Props (including WIP loot blocks)
- Other small details (such as bullet impact sounds)
Modpack use is permitted. Make sure to include credits: Vic4Games and/or Vic4GamesTeam.
Be aware that this mod has issues with some versions of forge for MC 1.12.2 higher than 18.104.22.16859 and that Forge made a change on their side that we're not responsible for. DO NOT report crashes if you have the latest version of Forge installed.
Do not report bugs for 1.12.2. I am aware of most of them. This includes:
Unable to hear gun sounds from other players
Errors in the console log
(Definitely forgetting others)
If you have bugs with the OPTIC SCOPES being WHITE, or textures GRAY in the INVENTORY, you have OPTIFINE. DISABLE "Fast Render". The team and I will NOT respond to complaints about this stuff. If you still don't care, then contact the optifine devs. We already tried and they didn't respond. Maybe you'll change something.
Lastly, I disabled the comment sections because the comments are repetitive and/or annoying. The majority of people don't bother looking in this description and/or doing some background checks before reporting bugs, and as a result, I get blamed for issues that others cause. In regards to said bugs, they are mostly caused by other mods and/or inconsistencies in the game itself (if your game is bugged for instance).
ALSO: Working on MW 2.0 Contagion. That means all the content is being rewritten because I'm working on an official server. However, it will also be usable for other things, such as survival. All in due time. My plan is keep people happy. If you have any questions, I likely have an answer.
NOTE: In the screenshots you'll notice props like cars and blocks that aren't a part of vanilla. They're not part of the MW mod. The only thing that IS part of the MW mod are the guns, and the armor.
NOTE 2: The screenshots are severely outdated.
Attachment mode - Press 'M' to enter attachment mode. To add attachments, you must have the attachments in your inventory. Further instructions will be displayed on screen of your game. Press the 'UP' arrow key to change sights/scopes. Press the 'DOWN' arrow key to add grips/laser attachments (press L to toggle laser on/off when equipped). Press the 'LEFT' arrow key to add a silencer that fits the gun's caliber (displayed under gun in inventory). And press the 'RIGHT' arrow key to change the gun skin. Keep in mind that not every gun takes the same skins.
Selective fire - Press 'RIGHT SHIFT' to change the firemode of the weapon.
Optics - Certain optics have special effects. Press 'I' to zoom in, and 'O' to zoom out.
Ammunition - Press 'R' to load the gun with the proper magazine in your inventory. Press 'R' to unload a magazine currently loaded into the gun. To refill a magazine, hold it in your hand and press 'R' with the correct rounds (bullets) in your inventory. Each magazine name will display the amount of ammo it holds first, then the type of bullet it requires.
Live Combat Feed - This feature is mainly purposed for multiplayer however it can be used in single player as well. This feature allows you to monitor other players or NPCs via a tablet. First you need a wireless camera and a tablet. When acquired, right click with it in your hand to throw it onto a mob or player, then switch to the tablet. The tablet will allow you to view the perspective of which the camera is placed upon. You can place multiple cameras at the same time, and cycle through the cameras using the right and left arrow keys when wielding the tablet. Each camera has a battery life, meaning they won't last forever. When monitoring a player/mob, you will notice the battery life of the camera you are watching in the bottom right of the tablet screen. Also keep in mind that the transmission range is limited. The farther away you are from the camera, the worse the signal will be. Eventually, the signal will disappear.
Video Tutorial: https://www.youtube.com/watch?v=iqH08b1M3Ww
Melee weapons - Each melee weapon will have a light and heavy attack. Naturally, the heavy attack will be slower than the light, however it will deal more damage than the light attack. Each attack for each weapon has a unique attack animation. There is also a cool-down period. After you attack, you will not be able to do so again until the cool-down is finished. The heavy attack will have a longer cool-down period than the light attack, naturally. Each melee weapons can be equipped with skins as well via attachment mode. To apply a skin, press the 'RIGHT' arrow key. Also keep in mind that you need to have said skins in your inventory to use them.
Grenades - It's relatively simple. Left click to throw far, and right click to throw close. M67 Frag works exactly as a frag. LMB or RMB to pull out the pin. After pulling the pin, you're pressing on the lever. The five second timer doesn't start until you let go of either button, which means you let go of the lever. Impact grenade (from Rainbow Six Siege) is exactly what it sounds like. It explodes of impact. The smoke grenade works exactly how a smoke grenade does.
Nightvision - First, make sure your brightness is on moody, otherwise the visuals won't show as intended. Then press 'N' to toggle it, when wearing the goggles.
Player Movement - Press 'Z' to crawl. More player motions will be added in the future.
Commands - There are certain commands to help you out.
'/mw s r' this command shows you the recipe of any item held in your hand (try it out in creative)
'/mw s a' this command allows you to view which attachments are compatible with the firearm held in your hand.
Config - The configuration file in the config folder provides certain configurable (Out of lack of words) options that alter the mechanics. Bandit spawn is configurable, explosion size is configurable, and more. NOTE: YOU CAN DISABLE GASSY AND BANDITS IN THE CONFIG FILE TO GET RID OF AIMBOT A.I!
Video Tutorial: N/A
NOTE: These future plans are not being *completely* regarded anymore as MW 2.0 (Contagion) is being worked on. BUT my current plans aren't far off.
Plans for the future:
- More melee weapons
- Headshot damage
- Bleeding out
- Medical supplies
- Guns jamming
- Guns overheating
- Mountable guns
-(in-depth gun customization) The ability to change the parts of the gun itself
- Dynamic crosshair
- More grenades
- More gadgets (flares, C4, breaches)
- More barrel attachments
What we are working on in Contagion MW currently:
- Loot system (Including structures with & without enemies)
- Zombies (With special abilities) (Including zombie infection)
- In-depth customization for the majority of weapons (Interchangeable parts) (Replacing stocks, grips, hand-guards, etc) Being worked on as we speak
- Medical Supplies (med-kits, first-aids, syringes (adrenaline, gas syringe, zombie infection, painkillers, etc.) )
- Hardcore-styled character disabilities (Body part damage, breaking arms/legs, infection from wounds, bleeding, etc.)
- More weapons (Both Melee and firearms)
- More attachments
- Slightly modified recoil system
These features are NOT listed in order. We are planning on adding these features randomly as we choose.
Weapons and etc. I'm gonna add (OUTDATED BUT STILL CONSIDERED):
CMMG 22LR SBR
Sniper /Marksmen /SA Rifles-
Arisaka Type 38
Arisaka Type 5
Colt Model 1903
Chiappa Rhino 60DS
M&P 22 Compact
Walther pk .380
AMT AutoMag V
Submachine guns/personal defense weapons-
Beretta Model 38A
Skorpion vz 61
Progressive Knife (Evangelion)
Lucille (Walking Dead)
Ghost 350 Crossbow
Trigicon TA01NSN Acog Scope
Vortex 1x22 SPARC II
Vortex 3x Spitfire (EBR-556B reticle)
SIG SAUER 4x30 Bravo4
Merlin M Holographic Sight
GTL-22 Flashlight (Pistol)
GP-25 Grenade Launcher (Russian)
M203 (AR grenade launcher)
Guns to add for fun (maybe)-
Combat shotgun (Doom 2016)
Super shotgun (Doom 2016)
Plasma Rifle (Doom 2016)
Vortex rifle (Doom 2016)
Please be aware that everything in the mod is subject to change.
If you would like updates on the mod development, here's the channel that I will utilize to provide said updates for the mod:
Here I will post updates on the mod development as frequently as possible.