Vic's Modern Warfare Mod
The Modern Warfare Mod offers a wide selection of different 3D modeled guns, and the selection will be wider in the future! It also offers a small but growing selection of 3D modeled armors! Ever get tired of the classic diamond sword? Classic diamond gear? Is it just... not satisfying anymore? This mod offers a wider arsenal at your disposal! Craft the guns, add attachments! Shoot mobs! Shoot Players! Play with your friends! Do a little minigame if you like! The point is to have fun with the expanded arsenal filled with these 3D modeled guns!
Feel free to include the mod in a modpack, and let us know if you're gonna use it as well! I'd love to see what you guys can come up with :D
Just gonna let everyone know that the mod is meant more for standalone, or PVP. Not really meant to be used in modpacks, unless you have very good methods of making everything stable.
NOTE: In the screenshots you'll notice props like cars and blocks that aren't a part of vanilla. They're not part of the MW mod. The only thing that IS part of the MW mod are the guns, and the armor.
Attachment mode - Press 'M' to enter attachment mode. To add attachments, you must have the attachments in your inventory. Further instructions will be displayed on screen of your game. Press the 'UP' arrow key to change sights/scopes. Press the 'DOWN' arrow key to add grips/laser attachments (press L to toggle laser on/off when equipped). Press the 'LEFT' arrow key to add a silencer that fits the gun's caliber (displayed under gun in inventory). And press the 'RIGHT' arrow key to change the gun skin. Keep in mind that not every gun takes the same skins.
Selective fire - Press 'RIGHT SHIFT' to change the firemode of the weapon.
Optics - Certain optics have special effects. Press 'I' to zoom in, and 'O' to zoom out.
Ammunition - Press 'R' to load the gun with the proper magazine in your inventory. Press 'R' to unload a magazine currently loaded into the gun. To refill a magazine, hold it in your hand and press 'R' with the correct rounds (bullets) in your inventory. Each magazine name will display the amount of ammo it holds first, then the type of bullet it requires.
Live Combat Feed - This feature is mainly purposed for multiplayer however it can be used in single player as well. This feature allows you to monitor other players or NPCs via a tablet. First you need a wireless camera and a tablet. When acquired, right click with it in your hand to throw it onto a mob or player, then switch to the tablet. The tablet will allow you to view the perspective of which the camera is placed upon. You can place multiple cameras at the same time, and cycle through the cameras using the right and left arrow keys when wielding the tablet. Each camera has a battery life, meaning they won't last forever. When monitoring a player/mob, you will notice the battery life of the camera you are watching in the bottom right of the tablet screen. Also keep in mind that the transmission range is limited. The farther away you are from the camera, the worse the signal will be. Eventually, the signal will disappear.
Video Tutorial: https://www.youtube.com/watch?v=iqH08b1M3Ww
Melee weapons - Each melee weapon will have a light and heavy attack. Naturally, the heavy attack will be slower than the light, however it will deal more damage than the light attack. Each attack for each weapon has a unique attack animation. There is also a cool-down period. After you attack, you will not be able to do so again until the cool-down is finished. The heavy attack will have a longer cool-down period than the light attack, naturally. Each melee weapons can be equipped with skins as well via attachment mode. To apply a skin, press the 'RIGHT' arrow key. Also keep in mind that you need to have said skins in your inventory to use them.
Grenades - It's relatively simple. Left click to throw far, and right click to throw close. M67 Frag works exactly as a frag. LMB or RMB to pull out the pin. After pulling the pin, you're pressing on the lever. The five second timer doesn't start until you let go of either button, which means you let go of the lever. Impact grenade (from Rainbow Six Siege) is exactly what it sounds like. It explodes of impact. The smoke grenade works exactly how a smoke grenade does.
Nightvision - First, make sure your brightness is on moody, otherwise the visuals won't show as intended. Then press 'N' to toggle it, when wearing the goggles.
Player Movement - Press 'Z' to crawl. More player motions will be added in the future.
Commands - There are certain commands to help you out.
'/mw s r' this command shows you the recipe of any item held in your hand (try it out in creative)
'/mw s a' this command allows you to view which attachments are compatible with the firearm held in your hand.
Config - The configuration file in the config folder provides certain configurable (Out of lack of words) options that alter the mechanics. Bandit spawn is configurable, explosion size is configurable, and more. NOTE: YOU CAN DISABLE GASSY AND BANDITS IN THE CONFIG FILE TO GET RID OF AIMBOT A.I!
Video Tutorial: N/A
Plans for the future:
- More melee weapons
- Headshot damage
- Bleeding out
- Medical supplies
- Guns jamming
- Guns overheating
- You can go deaf
- Earbuds for hearing protection
- Mountable guns
- The ability to change the parts of the gun itself
- Dynamic inaccuracy
- Dynamic crosshair
- More grenades
- Guns from games/movies/series (maybe)
- Drones (UAV, aerial and on-ground)
- Special effects for non-optical sights (EOTECH, reflex, etc.)
- Backpacks (potentially)
- Vests (Maybe)
- More gadgets (flares, C4, breaches)
- More barrel attachments
- More skins
- More armor sets
- MANY MANY MANY MANY more guns
- Machines (highly likely)
- Nuclear weaponry (we're considering it)
- bullet impact sounds, going through doors, etc
What we would like to accomplish by v2.0 of the mod:
- Backpacks, vests, body armor (including separate armor slots for each, as well as a separate slot for night-vision goggles and the gas-mask)
- Loot system (Including structures with & without enemies)
- Zombies (With special abilities) (Including zombie infection)
- In-depth customization for the majority of weapons (Interchangeable parts) (Replacing stocks, grips, hand-guards, etc)
- Medical Supplies (med-kits, first-aids, syringes (adrenaline, gas syringe, zombie infection, painkillers, etc.) )
- Hardcore-styled character disabilities (Body part damage, breaking arms/legs, infection from wounds, bleeding, etc.)
- More weapons (Both Melee and firearms)
- More attachments
- Slightly modified recoil system
These features are NOT listed in order. We are planning on adding these features randomly as we choose.
Weapons and etc. I'm gonna add:
CMMG 22LR SBR
Sniper /Marksmen /SA Rifles-
Arisaka Type 38
Arisaka Type 5
Colt Model 1903
Chiappa Rhino 60DS
M&P 22 Compact
Walther pk .380
AMT AutoMag V
Submachine guns/personal defense weapons-
Beretta Model 38A
Skorpion vz 61
Progressive Knife (Evangelion)
Lucille (Walking Dead)
Ghost 350 Crossbow
Trigicon TA01NSN Acog Scope
Vortex 1x22 SPARC II
Vortex 3x Spitfire (EBR-556B reticle)
SIG SAUER 4x30 Bravo4
Merlin M Holographic Sight
GTL-22 Flashlight (Pistol)
GP-25 Grenade Launcher (Russian)
M203 (AR grenade launcher)
Guns to add for fun (maybe)-
Combat shotgun (Doom 2016)
Super shotgun (Doom 2016)
Plasma Rifle (Doom 2016)
Vortex rifle (Doom 2016)
Please keep in mind that when playing with the mod, it's in its very early stages of development. The stage the mod is (in terms of what the mod will be in the future) in its pre-alpha stage. It's around 10% complete. Further note that before saying "this is not good" or "change this it's horrible." Pretty much everything in the mod is subject to change (animations, sounds, features).
Something else to say: We've had requests to take donations to speed up development or whatever other reason. We're not going to be taking money because the team has lives they need to attend to, including me. Furthermore, we just want to provide a warfare mod that (for some reason) no other mod dev. has decided to implement. Besides, we enjoy creating the mod, it's not a job so we don't want the money.
I'm going to establish a couple of 'rules' here because the community at often times gets very out of hand with certain things. And I apologize if this is strict or maybe even rude, but we've gotten some insane requests and lots of unreasonable comments. Otherwise, I wouldn't have posted this. I just hope this doesn't offend anybody.
If you have bugs with the OPTIC SCOPES being WHITE, or textures GRAY in the INVENTORY, you have OPTIFINE. DISABLE "Fast Render". The team and I will NOT respond to complaints about this stuff. If you still don't care, then contact the optifine devs. We already tried and they didn't respond. Maybe you'll change something.
Crafting recipes: Instead of posting a comment saying "Please post an entire website just so that we can see how to make the stuff in the mod", just install NEI, or JEI. It's easy to use. Or you can hold the item in creative (that you want to craft) then type in chat '/mw s r'.
Please do not suggest a feature more than once. Especially if it is on the list of planned features. No need to remind us either. If you list a new feature, however, that nobody suggested yet, and it's not on the list, then feel free to suggest it. But again, please don't repeat it. Because we know and we listen.
I know some people have been asking for crosshair, don't worry we're adding one. But not immediately. For more info, please look at the future plans list.
Lastly, if you encountered a bug, please report what it is. Include the forge version you're using, Java version, as well as the Minecraft version (everything essentially). Please provide screenshots if the bug/problem/glitch is not a crash; and if it is a crash then please post the full crash report. When reporting an issue, please specify everything otherwise we seriously can't do anything because we won't have anything to work with (try to provide causes and such too). But don't send us any crash reports of you have other mods installed. We are not in charge of compatibility with other mods. It's just not a priority.
If you would like updates on the mod development, here's the channel that I will utilize to provide said updates for the mod:
Videos from my channel:
Here I will post updates on the mod development as frequently as possible.
If you would like to make a video with the mod, go ahead. We'll be seriously pissed off though if you take credit for making the mod.