Doctor Who - Weeping Angels
Originally an entry for Modjam 5, the Weeping Angels Mod introduces one of Doctor Who's most fearsome enemies.
Reviews and Showcases:
The Weeping Angels are creatures from before time itself. Otherwise known as The Lonely Assassins, these creatures have evolved to possess the universe’s best self defence mechanism. When observed by any creature, the creature becomes quantum locked and is frozen in stone. Whilst some may call this a curse, one cannot kill a stone and a stone cannot kill you. But if you turn your back, even for just a second… it can.
Of course, you can take a swing at stone with a pickaxe…
- The Angels will attempt to distinguish any light source around them. They currently destroy torches and turn off redstone lamps. This can be toggled on and off with the “mobGriefing” gamerule.
- Hands in the Snow. Angels have a chance of spawning in snow which is indicated with an arm emerging from the ground.
- Angel Paintings can be crafted that have the chance of spawning a Weeping Angel.
- When attacked the player has a 50/50 chance of being teleported randomly within the overworld.
# Configuration file
# If this is enabled there is a chance of you being infected by a weeping angel [default: true]
# If this is enabled there is a chance of you being teleported by a weeping angel [default: true]
# The maximum range a user can be teleported by the Angels [range: 0 ~ 2147483647, default: 450]
# The maximum amount of angels per biome [range: 0 ~ 2147483647, default: 6]
# The minimum amount of angels per biome [range: 0 ~ 2147483647, default: 2]
# The angel spawn probabilty rate [range: 0 ~ 2147483647, default: 100]
Got a suggestion?:
Any suggestions to the mod are welcome! Just create a PR on the GitHub if you want to offer code, or leave a comment below if you wish to offer ideas
Can I use this in my modpack?:
Of course, just remember to link back to this curse page and credit the authors!
Can I re-upload this mod to other platforms?:
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