Zora no Densha
Welcome to the official thread of Zora no Densha! Have a nice time browsing the features!
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- About Zora no Densha - What is Zora no Densha, and why has it been created?
- Unique creation of rail vehicles - You haven't seen this before.
- Regarding the mod - The download is here
- Version history
- Rolling stock requests (Please read this before submitting requests for trains)
- Currently known bugs/ incompatibilities
- Downloads & Wiki
- Contact Us
About Zora no Densha
The idea of Zora no Densha came up during the creation of a server that was supposed to deal with the users in a friendly, yet challenging economy based on an infrastructure of railways. After the server has been created, however, the system appeared unreliable - signalling systems failed, train were randomly teleported, switches deactivated upon unloading of a chunk and signal blocks were set to incorrect aspects. These failures were the inspiration to create a reliable and comprehensive railway system which allows the user to create their own complex train lines easily.
Unique creation of rail vehicles
Zora no Densha allows players to assemble their own rolling stock in an in-game model editor. You can choose from a palette of pre-installed vehicle parts to assemble your own rolling stock. Otherwise you might enjoy the variety of pre-installed vehicles (so-called "Presets"). Once you're set, a Preset can be turned into a blueprint. Then, the blueprint can be placed on maintenance tracks to spawn a guide model. Craft and apply all vehicle parts, and you're good to go.
Many vehicle parts have special properties, such as colorisation, or interaction with other entities or vehicles.
For those who colorise their vehicle parts, here's a website that lists RGB color percentages for a huge number of colors: -Click me-
You can also share your Presets with the world! Simply click the "Export as File" button in the Engineer's Table GUI, and grab your Preset file from the Add-Ons directory in your mods/Zora no Densha/ folder.
If you still feel like there's not enough to work with, you can always create your own custom vehicle parts and implement these into the game using the Zora no Densha Vehicle Part API. Please note that this requires some basic modding knowledge.
Regarding the mod
The mod's versions with their release date can be found here.
Zora no Densha_v0.6_MC 1.6.4 - Released: 2014/11/18
Zora no Densha_v0.7_MC 1.7.10 - Released: 2015/04/09
Zora no Densha_v0.7.1_MC 1.7.10 - Released: 2015/06/22
Zora no Densha_v0.7.2_MC 1.7.10 - Released: 2015/08/02
Zora no Densha_v0.7.3_MC 1.7.10 - Released: 2015/08/27
Zora no Densha_v0.8_Nov2015_MC 1.7.10 - Released: 2015/11/18
Zora no Densha_1.7.10-0.8.0.0 - Released: 2017/02/17
Zora no Densha_1.7.10-0.8.0.1 - Released: 2017/02/19
Zora no Densha_1.7.10-0.8.0.2 - Released: 2017/02/20
Zora no Densha_1.7.10-0.8.0.3 - Released: 2017/03/10
Zora no Densha_1.7.10-0.8.0.4 - Released: 2017/03/26
Rolling stock requests
You are very welcome to submit requests for rolling stock. Requested rolling stock will be added as Preset as well as its separate vehicle parts will be added to the mod. To submit a request for rolling stock, please send us the filled out form below (see spoiler).
Country: (Country of the train)
Model: (Full name of the train, including all serial numbers etc.)
Type of train: (Passenger/Freight/Combined, Diesel/Electric/Steam)
Set, Yes/No: (Is it just a locomotive or does it need coaches to be "Complete")
Special information: (Anything a normal train doesn't have?)
Currently known bugs/ incompatibilities
Please view our issue tracker on GitLab over here.
Downloads & Wiki
Contact Us via..
Tags: znd zora no densha train mod minecraft real physics 3d rail vehicle track signal freight passenger platform ballast tie wip work in progress custom modular editor optimus13 xenoniuss leshuwa jaffa xelbayria discord gitlab github twitter